The music transitions seamlessly between the anxiety of the vastness of space to the anxiety of wandering claustrophobic bloodstained corridors. In other words, it feels like I’m in space and under constant threat. ![]() Matching the vibe of the setting, the soundtrack evokes feelings of space danger. The game’s music was composed by Clinton Shorter, who also wrote for the TV show, and Jeff Kurtenacker. Either I got used to it, or the voice quality improved later in the game because I stopped noticing it by Chapter 2. It’s possible that it was designed this way for Drummer’s inner monologue, but the sound quality is too clear for the environment like it should be more distorted or echo-y. There is something off with the speech audio in places, enough to be distracting. Cara Gee, in particular, produces a terrific performance as the playable character. I don’t have a frame of reference for the types of language and the cadence of speech Belters and Inners use, but it is Sci-fi enough to be believable. I spent a good time meticulously searching in both Chapter 1 and Chapter 2, but I failed to find everything, silence falling instead of the sweet sound of trophies pinging. Frustratingly, there aren’t any tracking statistics to indicate when you’ve collected everything, and some collectibles are in weird places, off the beaten path. Those sections are relaxing and tense, peaceful in open space but evoke a sense of Alien dread whilst wandering the corridors. How long do you search for salvage before continuing to the next mission marker? WeeeeeeeeeeeeeeeeĪnd that exploration is fun, zipping around in your space suit in open space or down deserted corridors. That laser cutter could be used to help save a crewmate in subsequent chapters. For instance, in Chapter 1, you can find a crystal to repair a laser cutter in the Artemis Med Bay. The main departure from the legacy Telltale games is that exploration is also key to maintaining and building your relationships. I say screw those guys! Robot arms and legs are cooler anyway. ![]() Will you choose to role play a hero Drummer or the more pragmatic Drummer who will sacrifice an appendage or two for the prospect of extra salvage? Drummer’s demeanor can affect their opinion of her and her leadership abilities. Conversations with your crew are the basis of most of your decision-making. It’s Telltale, so the gameplay is basically Telltale-like. Like nobody is safe, and it will be all your fault if they die! Pressure! Gameplay There’s a tense vibe to the story, though. Thankfully, however, there haven’t been any grotesque creatures wanting to rip Drummer limb from limb in this game. ![]() The exploration evokes the feelings of wandering around The Ishimora in Dead Space. Oooooh, I didn’t know this was an Addams Family crossover!Īnd boy, did this game creep me out in parts. Whether it is rival privateers or falling debris from the broken-down ships, the story keeps you on your toes, punctuating relaxing jaunts in open space with claustrophobic corridors. Your journey takes you through darkened husks of spaceships in disrepair, scrounging as much salvageable equipment as possible to keep The Artemis afloat.īut where there is bounty, there is also danger. It’s your job as second in command of the scavenger vessel, The Artemis, to keep an eclectic crew in line as you search for your biggest score yet! Telltale’s The Expanse follows XO Camina Drummer ( Cara Gee, who reprises her role from the TV show), serving as an origin story for the well-established character.
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